The problem: It doesn't happen often enough to make it fun. I was too scared shitless to know what was even going on so I could have countered him, I just couldn't because god damn that was frightening. Fun.Īnd the other example of one enemy, sneaked his way behind me without any prompt on my part, and killed the shit out of me while I had no idea he was even after me until he was running and grunting right behind me. Like the above point it was great to see new things taken to extremes that, yeah, this guy would totally try to fucking murder me. If I were to ever aim my gun or try to move out of cover, he would fire and fire and fire seemingly forever. would be an enemy that would sit behind cover and shoot train his weapon right on my position. It was a little surprising to see something so well done, but sure enough an enemy sprayed-and-prayed to keep me behind cover while his friend moved up.Īnother example of the newer and "smarter" A.I. One example is an enemy who lays down covering fire for his friend to move up. It's still more complex than the base difficulties. ![]() The thing I talked about a lot in my previous blog is the "incredible A.I." that will distract you and flank you and try to get behind you or around you any way they could. ![]() Thankfully beating it on Grounded ticked the trophies for Survivor and Hard. Also, as I was looking through the other character clothing options I realized it never acknowledged my Hard completion. I didn't intend to make another blog about the subject(My first one here), but as I finish The Last of Us on Grounded Mode(The DLC super-difficulty), I just have to talk about it.
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